Since the discovery of the Pacific Garbage Patch in 1997, which is predicted to measure twice the size of Texas, five more have been found across the world’s oceans with the Atlantic gyre predicted to be even larger. This plastic takes thousands of years to degrade, remaining in the environment to be broken up into ever smaller fragments by ocean currents.
The gyre stretches from the coastlines of California to the shores of Japan. Recent studies have estimated 46,000 pieces of plastic per square kilometer of the world’s oceans. The number of plastic pieces in the Pacific Ocean has tripled in the last ten years and the size of the accumulation is set to double in the next ten.
Sea Chair is made entirely from plastic recovered from our oceans. The film uses a fishing boat and an open source design for the collection and creation of a marine plastic stool.
In the “Practice of Everyday Life” Michel de Certeau investigates the ways in which users-commonly assumed to be passive and guided by established rules-operate. He asserts:
“This goal will be achieved if everyday practices, “ways of operating” or doing things, no longer appear as merely obscure background of social activity, and if a body of theoretical questions, methods, categories, and perspectives, by penetrating this obscurity, make it possible to articulate them.”
“ReFunct Media” is a series of multimedia installations that (re)uses numerous “obsolete” electronic devices (digital and analogue media players and receivers). Those devices are hacked, misused and combined into a large and complex chain of elements. To use an ecological analogy they “interact” in different symbiotic relationships such as mutualism, parasitism and commensalism.
Voluntarily complex and unstable, “ReFunct Media” isn’t proposing answers to the questions raised by e-waste, planned obsolescence and sustainable design strategies. Rather, as an installation it experiments and explores unchallenged possibilities of ‘obsolete’ electronic and digital media technologies and our relationship with technologies and consumption.
625 discarded remote controls, repurposed to broadcast live television using the infrared LEDs inside each device. Creating an infrared display invisible to the naked eye. When viewed through infrared goggles, the light becomes visible and the low resolution TV broadcast can be seen.
In the “Practice of Everyday Life” Michel de Certeau investigates the ways in which users-commonly assumed to be passive and guided by established rules-operate. He asserts:
“This goal will be achieved if everyday practices, “ways of operating” or doing things, no longer appear as merely obscure background of social activity, and if a body of theoretical questions, methods, categories, and perspectives, by penetrating this obscurity, make it possible to articulate them.”
“ReFunct Media” is a multimedia installation that (re)uses numerous “obsolete” electronic devices (digital and analogue media players and receivers). Those devices are hacked, misused and combined into a large and complex chain of elements. To use an ecological analogy they “interact” in different symbiotic relationships such as mutualism, parasitism and commensalism.
Voluntarily complex and unstable, “ReFunct Media” isn’t proposing answers to the questions raised by e-waste, planned obsolescence and sustainable design strategies. Rather, as an installation it experiments and explores unchallenged possibilities of ‘obsolete’ electronic and digital media technologies and our relationship with technologies and consumption.
BusinessGreen reports that UK startup WEEE Systems has ambitious plans for addressing the e-wasteproblem and moving the electronics industry toward a closed-loop system. It plans to involve at least one manufacturer in developing a prototype plant that ultimately would see manufacturers taking responsibility for the full life-cycle of their products by helping companies reuse and recycle more, and more efficiently.
BusinessGreen quotes Bob Clarke, WEEE Systems chief executive, who explains the basic idea behind the company:
“The e-waste industry is bizarre in that firms currently pay you less than the old kit is worth to take it away and recycle it, but then if anything goes wrong and it does end up in an illegal scrap yard in the developing world you are the one that gets in trouble. We want to work with a manufacturer where they agree to give us 50,000 old TVs; for example, we’ll reuse or recycle them as appropriate and provide our partner with the resulting reusable parts and materials.”
WEEE Systems says it’s trying to help the industry look beyond the minimum legal requirements:
WEEE Systems believes that leading businesses will want to look beyond legislative compliance and embrace changes today in order to realise the tangible benefits available – including releasing the real estate tied up storing surplus equipment, protecting brand value and meeting corporate social responsibility objectives.
With raw material prices increasing, there is a growing demand for the value that can be obtained from re-used and recycled materials, further incentivising progressive businesses to take advantage of the material transformation opportunities available.
The BusinessGreen story says the company recently launched a new software package and service to do just that:
Dubbed Cosvcon – an amalgam of cost versus contribution – the new software and service package audits a corporation’s IT infrastructure, recording information on a wide range of metrics, including the equipment’s age, energy use, utilisation and carbon footprint.
The company then provides clients with regular updates on the status of their infrastructure and identifies the optimum time to retire old servers, PCs, phones and other equipment.
“The aim is to help the client realise the maximum transformative value of their IT, where we can say, ‘At this point the asset is perfect for the secondary market, but if you leave it for a year it will be good for the recycling market’,” Clarke explained.
In a hidden corner of Hua Qiang Bei there are two large buildings that are primarily dedicated to cellphones. These, however, aren’t the same as the cellphone malls found in the district’s main street. Here cellphones are traded as a commodity or even as a raw material. Hundreds of small companies work with (and against) each other to squeeze every bit of value out of yesterday’s mobile phones.
Due to the vendors’ reluctance to give up ‘business secrets’, it’s hard to get many of my questions answered or to trace the exact source of the devices that are brought here. Some outdoor vendors have so few phones that it looks like they personally collected them from the trash to sell them in the adjacent street market.
Within one of the main buildings there is a large room dedicated to stalls selling these pre-owned phones. Each stall presents a couple of hundred of them. I often see them bundled together in threes or fours, though not always by type. Most of these phones look like they would still function but there are quite a few with cracked screens or other obvious damage. Apparently, they still hold value for whomever buys them. One entrepreneur I talked to, told me he bought his phones in bulk from a wholesaler who got them from garbage sorters in Hong Kong and other major cities in Asia.
I was most intrigued by the building dedicated to the down- and up- cycling of these phones. Outside, I see a guy sorting through big bags of phone circuit boards. I’m not sure but I think he might be picking out the ones with particular chipsets that are in demand right now.
At some, point the plastic shells have already been removed to be recycled in another process. There isn’t much money to be made there, but the low price of Chinese labor makes it worth someone’s time to separate the last bits of metal from the plastic.
Next, the boards are put under a heat gun to loosen the solder on the SMC’s (Surface Mounted Components). Then the components are picked off one by one with a set of tweezers and pre-sorted.
The components are often sold to another company in the building that specializes in the next step of the process.
Next, the solder is removed and the components are cleaned and sorted further. For many of the shops, this seems to be the main activity. With some exceptions, this work seems to be predominantly done by teenage girls and young women.
Some of the parts are so small that they can only be handled with tweezers.
Behold the precious jewels of our information society!
Although the components that are sold here don’t have the best reputation, there are a number of quality control methods used to make sure everything is still in working order. One of them is an optical check for any obvious damage.
More interesting are test setups that use rewired versions of the devices that the chips original came from.
These boxes are made-to-order for specific phones and specific parts. The shop that sells them is one of several tool suppliers in the building. There are others selling soldering irons, heat guns and books with circuit board schematics.
Finally the most valuable chips get reprogrammed or flashed and packaged into trays and tape reels (I’ve seen them do it!) that can be fed into the pick-and-place robots used to build new devices.
The next post will be dedicated to the other activities in this building, such as the (partial) fabrication of Shanzai phones.
[PT] just published an editorial calling on manufactures to transfer knowledge about products they are discontinuing by making them open source. He makes his case on the basis that millions of dollars and innumerable man hours go into developing these products, only to be lost when the company decides that the project is no longer (or maybe never was) profitable. We have to say he’s got a point. Granted the answer to “why not?” is that companies don’t want to give any help to their competitors. But just think of the opportunities lost to society when we can’t build on the work of others.
Now [Phillip] doesn’t stop with his plea for new policies. He goes on to list and defend a few products that are already dead and buried, for which he wishes the secrets had first been shared. These include the Palm V personal data assistant, IBM’s Deep Blue, Sony’s robotic toys/pets, and several others. For what it’s worth, we can think of one company that’s a shining example of this; the source code for Doom, which id Software released for non-profit use more than a decade ago. Good for you id!
The Retrode (formerly: snega2usb) is an easy to use USB adapter for *Super Nintendo / *Super Famicom and *SEGA Mega Drive / *Genesis game cartridges. Play your favorite 16-bit games – legally! – on your PC, smartphone, laptop, network router, *Wii, or *Pandora. There is a huge number of emulators for virtually all existing systems, and the Retrode is the link that enables them to load the ROM data straight from the cartridge. Of course, the savegame RAM on many *SNES cartridges can also be read and written.
The Junkyard Jumbotron lets you take a bunch of random displays and instantly stitch them together into a large, virtual display, simply by taking a photograph of them. It works with laptops, smartphones, tablets — anything that runs a web browser. It also highlights a new way of connecting a large number of heterogenous devices to each other in the field, on an ad-hoc basis.
Magnificent Revolution (MR) is a not-for-profit education project based in London. Made up of artists, musicians, designers, ecologists, and engineers, MR has flourished into a cross-disciplinary organisation working in education, ecology, engineering, design, art, music and film.
A book printed through a printing chain made of four desktop printers using four different colors and technologies dated from 1880 to 1976. A production process that brings together small scale and large scale production, two sides of the same history.
Using e-waste as raw material, our workshops offer participants to become familiar with basic hardware and software hacking / recycling while at the same time gaining hands-on experience making an interactive art project.