Hacking Hardware & Recycling e-Waste since 2005

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Young man ‘invents’ wooden extension cables


[reblog from pc world] EU Electronic Retailers Must Take Back Old Equipment Without Charge or Sale

By Jennifer BakerIDG News Jan 19, 2012 6:01 pm

The European Parliament on Thursday approved plans to force large electronic retailers to take back old equipment.

The new rules are as part of a shakeup of the Waste Electrical and Electronic Equipment Directive and will gradually come into force over the next seven years.

Only one third of electrical and electronic waste in the European Union is separately collected and appropriately treated and the revised directive will increase the collection target from its current 4 kilograms per capita to around 20 kilograms per capita by 2020. By 2020, it is estimated that the volume of electronic equipment will increase to 12 million tons and the E.U. authorities want to see 85 percent of that collected and treated.

The retailer take-back plan means that larger electrical goods stores, with a shop space of 400 square meters or larger, will have to accept small electronic items, such as mobile phones, free of charge, without making users purchase a new product.

Welcoming Thursday’s vote, E.U. Environment Commissioner Janez Potočnik said: “Proper treatment of WEEE is important to prevent harm to human health and the environment, and its systematic collection is the precondition for professional recycling of the valuable raw materials like gold, silver, copper and rare metals, contained in our used TVs, laptops and mobile phones.”

The revised directive also includes a clampdown on illegal exports of waste electronic equipment. Equipment that is no longer under warranty can only be exported to non-OECD countries if it has been certified to be fully functional and sent properly.

“It is long overdue that we stop making developing countries the dumping ground for our hazardous waste,” said Green member of the European Parliament, Michalis Tremopoulos.

Follow Jennifer on Twitter at @BrusselsGeek or email tips and comments tojennifer_baker@idg.com.

 


Tape Scratching [Arduino]

DIY Turntable / Stupid DJ Trick from Adrià Navarro on Vimeo.


DeFunct / ReFunct Catalog (download)

Download DeFunct / ReFunct Publication (ISBN: 978-0-9570777-1-3) ↓


ReFunct Media v3.0

ReFunct Media v3.0 is a collaborative project created with Karl KlompTom Vergruggen and Gijs Gieskes during IN FAMOUS CAROUSEL#7, 2011 at La Gaite Lyrique. This project is based on theversion 1.0 created in 2010 and version 2.0 created in 2011.

In the “Practice of Everyday Life” Michel de Certeau investigates the ways in which users-commonly assumed to be passive and guided by established rules-operate. He asserts:

“This goal will be achieved if everyday practices, “ways of operating” or doing things, no longer appear as merely obscure background of social activity, and if a body of theoretical questions, methods, categories, and perspectives, by penetrating this obscurity, make it possible to articulate them.”

“ReFunct Media” is a multimedia installation that (re)uses numerous “obsolete” electronic devices (digital and analogue media players and receivers). Those devices are hacked, misused and combined into a large and complex chain of elements. To use an ecological analogy they “interact” in different symbiotic relationships such as mutualism, parasitism and commensalism.

Voluntarily complex and unstable, “ReFunct Media” isn’t proposing answers to the questions raised by e-waste, planned obsolescence and sustainable design strategies. Rather, as an installation it experiments and explores unchallenged possibilities of ‘obsolete’ electronic and digital media technologies and our relationship with technologies and consumption.

Download DeFunct / ReFunct Publication (ISBN: 978-0-9570777-1-3) ↓

Pictures © 2011 vinciane verguethen

ReFunct Media v2

ReFunct Media v2

ReFunct Media v2

ReFunct Media v2

ReFunct Media v2

ReFunct Media v2

ReFunct Media v2

ReFunct Media v2

ReFunct Media v2

ReFunct Media v2

ReFunct Media v2

ReFunct Media v2


Reblog: UK Company Aims to Reduce E-Waste, Looks Toward Closed-Loop Future for Electronics Industry


Curtis Palmer/CC BY 1.0

BusinessGreen reports that UK startup WEEE Systems has ambitious plans for addressing the e-waste problem and moving the electronics industry toward a closed-loop system. It plans to involve at least one manufacturer in developing a prototype plant that ultimately would see manufacturers taking responsibility for the full life-cycle of their products by helping companies reuse and recycle more, and more efficiently.

BusinessGreen quotes Bob Clarke, WEEE Systems chief executive, who explains the basic idea behind the company:

“The e-waste industry is bizarre in that firms currently pay you less than the old kit is worth to take it away and recycle it, but then if anything goes wrong and it does end up in an illegal scrap yard in the developing world you are the one that gets in trouble. We want to work with a manufacturer where they agree to give us 50,000 old TVs; for example, we’ll reuse or recycle them as appropriate and provide our partner with the resulting reusable parts and materials.”

The company is not to be confused with the WEEE (Waste Electrical and Electronic Equipment) Directive in Europe, which introduced regulations for the electronics industry several years ago.

WEEE Systems says it’s trying to help the industry look beyond the minimum legal requirements:

WEEE Systems believes that leading businesses will want to look beyond legislative compliance and embrace changes today in order to realise the tangible benefits available – including releasing the real estate tied up storing surplus equipment, protecting brand value and meeting corporate social responsibility objectives.

With raw material prices increasing, there is a growing demand for the value that can be obtained from re-used and recycled materials, further incentivising progressive businesses to take advantage of the material transformation opportunities available.

The BusinessGreen story says the company recently launched a new software package and service to do just that:

Dubbed Cosvcon – an amalgam of cost versus contribution – the new software and service package audits a corporation’s IT infrastructure, recording information on a wide range of metrics, including the equipment’s age, energy use, utilisation and carbon footprint.

The company then provides clients with regular updates on the status of their infrastructure and identifies the optimum time to retire old servers, PCs, phones and other equipment.

“The aim is to help the client realise the maximum transformative value of their IT, where we can say, ‘At this point the asset is perfect for the secondary market, but if you leave it for a year it will be good for the recycling market’,” Clarke explained.

 


[reblog] Internet Sucks Up 2% of Global Energy, Study Estimates


Steve Parker/CC BY 1.0 Estimating the amount of energy the Internet uses is no small task. We have to take into account everything — from the embodied energy of Internet-connected devices like smart phones, laptops, e-readers, desktops, cables and wires and of course the servers themselves, as well as the energy consumption of the servers and devices and more. It’s a huge task, but two researchers from University of California, Berkeley, Justin Ma and Barath Raghavan, came …Read the full story on TreeHugger


ReFunct Media v2.0

ReFunct Media v2.0 is a collaborative projected created with Karl Klomp, Benjamin Gaulon and Gijs Gieskes during DeFunct/ReFunct in RuaRed. This project is based on the version 1.0 created in 2010

In the “Practice of Everyday Life” Michel de Certeau investigates the ways in which users-commonly assumed to be passive and guided by established rules-operate. He asserts:

“This goal will be achieved if everyday practices, “ways of operating” or doing things, no longer appear as merely obscure background of social activity, and if a body of theoretical questions, methods, categories, and perspectives, by penetrating this obscurity, make it possible to articulate them.”

“ReFunct Media” is a multimedia installation that (re)uses numerous “obsolete” electronic devices (digital and analogue media players and receivers). Those devices are hacked, misused and combined into a large and complex chain of elements. To use an ecological analogy they “interact” in different symbiotic relationships such as mutualism, parasitism and commensalism.

Voluntarily complex and unstable, “ReFunct Media” isn’t proposing answers to the questions raised by e-waste, planned obsolescence and sustainable design strategies. Rather, as an installation it experiments and explores unchallenged possibilities of ‘obsolete’ electronic and digital media technologies and our relationship with technologies and consumption.

 

 

 

 


Floppy DrawBot


Skull

www.mauricembikayi.com


Reblog: Why Your Old Super Nintendo Looks Super Yellow (by Matt Braga, via http://www.tested.com)

Why Your Old Super Nintendo Looks Super Yellow
by  on June 23, 2011

Try as we might, even the most well-protected hardware can’t stay new forever. Coca-Cola spills and accidental drops are ever-present possibilities, of course, but there’s little you can do to stop the inevitable march of time.

However, some hardware ages better than others. It’s the reason why your friend’s Super Nintendo looks fresh and unscathed, while your own console sits forlornly in a corner, tinted yellow to the core. “Cigarette smoke!” some will holler, convinced that’s the reason, but the actual explanation might surprise you.

There are many different types of plastic, but the kind most commonly found in old computer hardware is called ABS, or acrylonitrile butadiene styrene. In its pure form, ABS plastic is combustible, however, and not the sort of thing you want in a mass-market consumer product. Thus, plastic manufacturers mix in a variety of flame retardant chemicals — usually involving large amounts of bromine, a naturally brown liquid — to help reduce a product’s chance of catching fire.

The problem is that bromine undergoes a reaction when exposed to ultraviolet (UV) radiation — in other words, most sources of light, both natural and artificial. This breaks the bonds that were created during the manufacturing process, and leaves bromine molecules free to seek out oxygen. This process, also known as oxidation, is responsible for the increasingly brown or yellow appearance of old plastics over time. Nothing — not even the original packaging — can stop it, and added heat and UV light can actually accelerate the rate of discoloration.

If you were to chip away a small portion of an affected case, you could see this process in action. The inside layer of plastic often retains its original color because it has been exposed to little or no oxidation.

Of course, this doesn’t explain why some Super Nintendo consoles age differently than others. Or why only certain sections of a console or computer take on a discolored hue than the rest. Benj Edwards of Vintage Computing, however, offers a very feasible hypothesis:

Perhaps in one of the production runs of plastic, they didn’t get the catalyst or flame retardant mixture quite right and more residues were left over in the top half’s plastic batch, thus causing it to degrade more rapidly over time. And by the time Nintendo produced the later runs of Super Nintendos, they had probably fixed the problems in the manufacturing process of their plastic, meaning that those later models aren’t as susceptible to oxidation as the earlier models are.

Simply put, Nintendo could have used a more stable plastic that would have been less susceptible to discoloration, but chose ABS plastic for its manufacturing simplicity and reduced cost.

What can you do about it?

As you’ve probably gathered by now, not much. There’s simply no way to reverse the chemical reaction that’s taking place. However, there are ways to compensate, and in some cases, restore a plastic to its original color — at least temporarily.

Perhaps the most obvious solution is to use some sort of abrasive material to get past the discoloration. Light products, such as a Magic Eraser, are good for surface dirt, but can only remove so much. A more radical approach would be to use some light-grain sandpaper. But be wary: in both cases, you’re literally removing layers of plastic with each rub — layers you can never get back.

From the Retr0bright Wiki, the shell of a Commodore 64, after being partially immersed in liquid for eight hours.

From the Retr0bright Wiki, the shell of a Commodore 64, after being partially immersed in liquid for eight hours.

A more recent and potentially successful approach is to use a high-concentration solution of hydrogen peroxide, mixed with other household chemicals. This is actually quite dangerous — there’s a risk of burns and blindness here folks — and should only be completed with the utmost care. However, if you’re interested, check out the Retr0bright wiki, which offers a number of tried and tested cleaning recipes that, in some cases, can restore old yellowed cases to an almost-new looking condition.

There are potential side-effects, of course, such as fading logos and labels, but the restoration benefits might be worth it for some.

Of course, it doesn’t hurt to ensure that cigarette smoke isn’t the real source of your yellowing woes first, especially if your computer or console was bought second hand. Nicotine won’t penetrate any deeper than the surface of the console, and can be removed relatively easily with a light abrasive material or cleaner.

One of these things doesn't belong. Image via Flickr user Redbeard Math Pirate.

One of these things doesn’t belong. Image via Flickr user Redbeard Math Pirate.

In conclusion, the next time you feel the urge to fret about your old, yellowing electronics, worry not — the blame for this particular problem rests squarely on the shoulders of someone *other* than you.

 


DIY 3 axis CNC plotter out of old printers


Open Hardware Summit

The Open Hardware Summit is gearing up for their second annual conference, which is to be held on September 15th, 2011 in New York City. The summit aims to be a venue where users can present, discuss, and learn about open hardware of all kinds. Hot on the heels of the Open Hardware definition announcement, the summit is bound to be an exciting gathering of hackers, makers and hobbyists of all kinds.

The organizers are looking to you, the hacker community, to help put make the event a memorable one. They have put out an official call for submissions in several broad formats. They are interested in talks, breakout sessions, and project demos on topics such as manufacturing, diy technology, open hardware in the enterprise, and more.

If you think you have something interesting to share with the open hardware community, make your voice heard, and be sure to get your submissions in before the June 24th deadline!

[visit the Open Hardware Summit Page]


Marek Tomasik

via recyclart

Marek’s Website

 


David Welch


Turn on the television, flip through a newspaper or magazine, or simply surf the Internet and you will see traces of what Theodore Adorno labeled the “Culture Industry.” This industry acts as a delivery mechanism for manufactured identities that are projected through a myriad of mediating images. These designed projections have consumptive intent aimed to resonate with viewers and encourage participation within a larger arena of commodities consumption. Blurring the line between want and need sets the stage for many possibilities and a consumer culture is born.

My work is a response to this contemporary consumer milieu. By treating artifacts of consumer culture as readymades, I create assemblages to form pseudo monuments, or totems, that serve as precarious externalizations of culture as social biography. The totems speak of accumulation and materiality and encourage debate about consumption, media, class, gender and the ways in which we feel compelled to consume.

Website


Shenzhen – Phone recycling [via Techtravels, David Kousemaker]

Original Article available here

In a  hidden corner of Hua Qiang Bei there are two large buildings that are primarily dedicated to cellphones. These, however, aren’t the same as the cellphone malls found in the district’s main street. Here cellphones are traded as a commodity or even as a raw material. Hundreds of small companies work with (and against) each other to squeeze every bit of value out of yesterday’s mobile phones.

Due to the vendors’ reluctance to give up ‘business secrets’, it’s hard to get many of my questions answered or to trace the exact source of the devices that are brought here. Some outdoor vendors have so few phones that it looks like they personally collected them from the trash to sell them in the adjacent street market.


Within one of the main buildings there is a large room dedicated to stalls selling these pre-owned phones. Each stall presents a couple of hundred of them. I often see them bundled together in threes or fours, though not always by type. Most of these phones look like they would still function but there are quite a few with cracked screens or other obvious damage. Apparently, they still hold value for whomever buys them. One entrepreneur I talked to, told me he bought his phones in bulk from a wholesaler who got them from garbage sorters in Hong Kong and other major cities in Asia.

I was most intrigued by the building dedicated to the down- and up- cycling of these phones. Outside, I see a guy sorting through big bags of phone circuit boards. I’m not sure but I think he might be picking out the ones with particular chipsets that are in demand right now.



At some, point the plastic shells have already been removed to be recycled in another process. There isn’t much money to be made there, but the low price of Chinese labor makes it worth someone’s time to separate the last bits of metal from the plastic.

Next, the boards are put under a heat gun to loosen the solder on the SMC’s (Surface Mounted Components). Then the components are picked off one by one with a set of tweezers and pre-sorted.






The components are often sold to another company in the building that specializes in the next step of the process.


Next, the solder is removed and the components are cleaned and sorted further. For many of the shops, this seems to be the main activity. With some exceptions, this work seems to be predominantly done by teenage girls and young women.

Some of the parts are so small that they can only be handled with tweezers.



Behold the precious jewels of our information society!



Although the components that are sold here don’t have the best reputation, there are a number of quality control methods used to make sure everything is still in working order. One of them is an optical check for any obvious damage.


More interesting are test setups that use rewired versions of the devices that the chips original came from.


These boxes are made-to-order for specific phones and specific parts. The shop that sells them is one of several tool suppliers in the building. There are others selling soldering irons, heat guns and books with circuit board schematics.

Finally the most valuable chips get reprogrammed or flashed and packaged into trays and tape reels (I’ve seen them do it!) that can be fed into the pick-and-place robots used to build new devices.




The next post will be dedicated to the other activities in this building, such as the (partial) fabrication of Shanzai phones.

 


Keep using your old video games on current monitors


[Phillip Torrone] Open Source Dead Media

[PT] just published an editorial calling on manufactures to transfer knowledge about products they are discontinuing by making them open source. He makes his case on the basis that millions of dollars and innumerable man hours go into developing these products, only to be lost when the company decides that the project is no longer (or maybe never was) profitable. We have to say he’s got a point. Granted the answer to “why not?” is that companies don’t want to give any help to their competitors. But just think of the opportunities lost to society when we can’t build on the work of others.

Now [Phillip] doesn’t stop with his plea for new policies. He goes on to list and defend a few products that are already dead and buried, for which he wishes the secrets had first been shared. These include the Palm V personal data assistant, IBM’s Deep Blue, Sony’s robotic toys/pets, and several others. For what it’s worth, we can think of one company that’s a shining example of this; the source code for Doom, which id Software released for non-profit use more than a decade ago. Good for you id!

 


Open Hardware


Xerox Phaser drum unit hacked (reblog)

Via: Hack A Day by Jeff Katz

Faced with a printer that would stop printing for no apparent reason, Finnish pirate and hacker [Janne] decided he had had enough. After doing a bit of research, he disassembled the drum assembly and replaced some components. The end result? Supposedly ‘broken’ printers started working again.

Apparently, Xerox uses a fairly basic scheme to determine when it’s time to replace your printer drum: An I2C eeprom keeps a count of the number of pages printed. After a certain number, the printer decides that it’s broken and won’t print any more. To fix this, a suitable replacement memory chip needed to be sourced. The original chip was a ST22C02WP. However, this was difficult to find, so the replacement part was selected to be a CSI 24C01WI. Amusingly enough, the replacement part has only half the space of the original chip, but this doesn’t appear to have caused a problem. The chips were swapped, and after some precision soldering the printer was completely repaired. The blank replacement chip functioned… due to the fact that there is no security or encryption involved between the printer and the drum (Score!)

 


The Peppermill project

The Peppermill project is an exploration into the design space of user interface devices that are able to source their power from the physical effort involved in interacting with them. We refer to this kind of device as being interaction-powered.

In the prototype Peppermill device, we use a geared DC motor and a simple electronic circuit to enable interaction-powered rotary input. When turned, the circuit provides a temporary power source for an embedded device, and doubles as a sensor that provides information about the direction and rate of input. To illustrate the capabilities of the Peppermill device, we have developed a remote controlled multimedia-browsing application.


The material for the future: Biodegradable, Recyclable, Reusable.

A brand new product to replace plastic shelling: Paper PP Alloy. A paper based shelling material that is strong, sturdy, environmentally friendly and inexpensive to make.  Via: Pegadesign.com

Paper PP Alloy is a new material for consumer electronic manufactures to choose from; this new material is made of the combination of recyclable paper and PP (Polypropylene). After research, development and experiments, PEGA D&E successfully created the paper based material. Because of the paper characteristic of this product, Paper PP Alloy is biodegradable, recyclable and reusable.

 

  • the combination of recyclable paper and PP (Polypropylene)

Paper: Strong, Sturdy, and Ready to GO

Paper PP Alloy is not only environmentally friendly but also strong, sturdy, and flexible. Compared to plastic, the materials needed to make Paper PP Alloy are easy to retrieve. These advantages have already drawn the attention of consumer electronics manufactures. An even more exciting feature is Paper PP Alloy can be molded using injection molding method; it can be easily adapted without changing the manufacturing process.

Paper PP Alloy is the new material for our decade of 2010, be prompted, you will be using this material in the soon future.


Homemade Z80 COMPUTER running elementary BASIC language